Well, I invented something we had never done in Magic before to showcase it: At one point I thought about putting this on a cycle of big bosses, but in the end, I felt it could just stand alone on Ancient Adamantoise as something splashy and unique and that would get some weird attention of its own
Instead of wanting to go wide and use Items, the Amethyst/Steel leans into the new Resist mechanic and is more of a Control deck
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Just like We Could Be Immortals, its another Big Hero 6 card which takes advantage of the Inventor subtype
Is there any design space that you want to see Wizards explore
The deck has 23 natural Towns, but Omo, Queen of Vesuva helps to turn your non-Town lands into Towns to make it easier to achieve the threshold needed to make the most of The Wandering Minstrel