Kefka's abilities make him just as deliciously diabolical in play on the board as he is in Final Fantasy VI , able to force players to discard cards all while allowing you to draw an equal amount, quickly getting enough mana to transform him into Kefka, Ruler of Ruin, getting ever closer to your win condition
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As the Dark Knight, hes aggressive and drains life from you, showcasing that internal struggle
The best place for this card is alongside one of Magic's mono-red treasure-making commanders, where the restrictive color identity means you don't have so many options of cards to choose between
Sevinne, the Chronoclasm Sevinne, the Chronoclasm works well because there are so many synergies surrounding it, like Secrets of the Dead and Torrential Gearhulk
Its a two-mana Green 1/1 with alliance, which is an ability that triggers whenever another creature enters the battlefield under your control