You can then heal two damage from any character you wish
You can even bring your own deck
Shift Gadget Hackwrench Brilliant Bosun for four ink Quest for 1 to 12 with Aunt Cass, choosing Gadget to give them +1 this turn Quest with Gadget for 4 to 16 Play You Came Back to ready Gadget Quest again for for another 4 the win
As for the card, it's a copy of Akroma's Will, an instant that lets you choose between all your creatures gaining flying, vigilance, and double strike, or lifelink, indestructible, and protection from each color until the end of the turn
Contents: 1 ready-to-play deck of 100 Magic cards (2 Traditional Foil Legendary cards, 98 nonfoil cards)
My inclination is to go for an artifact token focused build with Treasure production and Brudiclad, Telchor Engineer to provide plenty of pressure with Akiri, while Silas provides late-game card advantage