As was said in Screen Rant's review of the starter deck, the "Moana - Kakamora Leader" is a standout card for the deck with the ability to move characters to a location and gain one lore for each moved
A 2/2 creature is easily removed, but you can pump mana to make it bigger, or youre in black and have no shortage of ways to recur it
Enchantment - Aura Enchantment (CTRL to add secondary) Land Path of Ancestry This land enters tapped
You don't need to attack with Hakbal, but when you do you'll be able to put a land from your hand onto the battlefield
Even the strongest Goblin creatures and their "lords" need flashy enchantments, artifacts, and spells to add even more fuel to the fire and blast the opponent to smithereens in any casual or Commander game
If the game plan is going reasonably well then you should have the most creatures on the board, making the first ability redundant