For a long time, it was the primary source of Magic strategy and game design content, and it even occasionally contained promo cards
Over the first four or five turns Abrupt Decay will effectively disrupt basically whatever is being thrown at you, it will deal with Counterbalance and Isochron Scepter locks well as intended while being good at taking the wind out of agro strategies
There is plenty of hype behind the card, don't get me wrong
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn
It may not be the most valuable or unique Commander deck, but we love how easy it is to get to grips with, and it's more than capable of winning battles against some much stronger decks on paper
Otherwise, they'll have more options and outpace you in terms of resources