No, Its Not Hardcore Ive talked to a few people who have actually played Lorcana , and most of them agree with me: none of us believe that Lorcana is a great game for hardcore, competitive CCG/TCG playersat least not yet
When symbols combine, they create interactions that reward deep game knowledge and creative thinking
Pestilence is an ideal card to play, but its black, so lets play Pyrohemia instead
With simple core mechanics of offering players two free digital packs to open every day, it roped in millions of players chasing the addictive thrill of "ripping packs" to find rare and unique cards
For example, countering a Ravenous Chupacabra will stop its destroy effects immediately, whereas a spell to kill the Chupacabra later on will be too late as its Enter the Battlefield ability has already resolved
Miracles used to be a top tier legacy deck in days past, before the banning of Sensei's Divining Top (which one card I would add if I had the budget)