I think of game design as an art form, and feel that Im still learning every year how to get better at it. Where do you find your inspiration
Its sort of the game designer's way of signaling, Hey, this card is important! Every new set of cards that comes out takes place in a different world (called planes), so the legends of each plane tend to pop up whenever a new set comes out in a plane the game has already visited
Constant Protection Generally speaking, constant protection is the best way to go when you want to safeguard creatures against removal
The Earth Crystal is a counter doubler, and cost reduction, at four mana
Agent of the Shadow Thieves Akroma, Vision of Ixidor Alesha's Legacy Animus of Predation Battle-Rage Blessing Bleeding Effect Eater of Virtue Gift of Doom Horrid Vigor Indominus Rex, Alpha Kathril, Aspect Warper Klaw, Master of Sound Majestic Myriarch Maximum Overdrive Odric, Blood-Cursed Odric, Lunarch Marshal Offer Immortality Pharika, God of Affliction Pitiless Pontiff Rakish Scoundrel Rayami, First of the Fallen Ready // Willing Ready // Willing Rhonas the Indomitable Rodolf Duskbringer Selective Adaptation Soulflayer Super-Adaptoid Thunderous Orator Urborg Scavengers Wintermoor Commander Wretched Bonemass
Phasing out an opponent's creature before they do something busted like a combo buys some breathing room to find a proper answer