White-Black Go Wide If you'd rather build up your army, try white-black's strategy of creating a board of tokens to overwhelm opposing forces
Jeskai Oculus (4.8% of the metagame) 4 Inspiring Vantage 4 Seachrome Coast 4 Abhorrent Oculus 4 Fear of Missing Out 4 Spirebluff Canal 4 Shivan Reef 4 Helping Hand 4 Proft's Eidetic Memory 4 Steamcore Scholar 4 Torch the Tower 4 Marauding Mako 2 Battlefield Forge 2 Adarkar Wastes 2 Tersa Lightshatter 2 Spell Pierce 1 Mountain 1 Island 1 Sheltered by Ghosts 1 Winternight Stories 1 Abrade 1 Glacial Dragonhunt 1 Into the Flood Maw 1 Spyglass Siren 2 Ghost Vacuum 2 Sheltered by Ghosts 2 Destroy Evil 2 Chandra, Spark Hunter 1 Disdainful Stroke 1 Loran of the Third Path 1 No More Lies 1 Negate 1 Abrade 1 Get Lost 1 The Filigree Sylex Jeskai Oculus aims to cheat out Abhorrent Oculus by first getting it into the graveyard, then reanimating it with Helping Hand to bypass its steep additional cost
Land Land (CTRL to add secondary) Planeswalker Vivien, Monsters' Advocate You may look at the top card of your library any time
Inalla decks can be considerably more flexible when it comes to choosing their combos, as access to black opens up access to many more powerful tutors, and access to red brings Dualcaster Mage into the mix, which when combined with Inallas Eminence ability does a great Naru Meha impression for 1 less mana
This Modern Horizons III fox advisor enshrines a spot on this list by drawing cards upon casting auras, a little restricted, but you modify permanents all the time with enchantress decks
ABE-rration On