Mythic rares drop a bit more frequently this time around, but aside from that, you're getting what you're used to: 10 commons, 3 uncommons, 1 rare or mythic rare, 1 full-art basic land, and 1 token/ad card
Stax excels in places like cEDH where players have the expectation of trying to win as efficiently as possible and won't get as salty when you actively stop them from playing
Ojer Axonil can be used in aggro decks to push through damage, in midrange decks to finish off opponents, and in control decks to remove threats and win the game outright
We didnt talk about Backgrounds, though
After playing this deck for around 50 games, Ive noticed that it can be a little inconsistent, but it usually finds a way to stay relevant in the game
This can ensure you trigger landfall, let you ramp with a catch up card, or save your commander that's been neutralized by an aura like Imprisoned in the Moon