While a lot of people will argue that one point of damage doesn't mean much, in decks that make good use of tempo that one point could mean the difference between a win or a loss
It's just too broken to not be here
Does it utilise exceedingly complex mechanics or reference niche mechanics using very wordy cards
(If you want to learn more about Gladiator, and you definitely should, go here!) And since Commander is about doing the most obviously over the top stuff Magic can hold, and Standard frequently becomes about the most blatantly pushed stuff anyhow, this is probably a use-ful theory exercise on watching for the right kinds of cards
When discussing the best blue cards MTG Commander has ever received, Cyclonic Rift always comes up first
Food Fight This card is so janky and 90s in its vibes that I feel like I should just let it go, but I love Food Fight in my Meria, Scholar of Antiquity deck