If you didn't catch our Final Fantasy article going over the White cards, be sure to check that one out first
Top red common: Volt Charge Efficient removal that deals with most early threats, plus upside, means this common charges out of packs early - with an average pick position of 2.54
Harsh Sustenance, Grim Contest and Ethereal Ambush are all decent cards that are playable in whatever clan you're in
Getting to trade life for cards at will is an excellent way to combo and win, no matter if youre in Cube, Vintage, or Timeless
Thats why some of them are so much more efficient than typical draw spells
(Some abilities can also target unexerted cards.) But not using them has less of a direct benefit - you dont need to defend your life points, as in MTG or Yu-Gi-Oh!, so leaving cards upright is typically only worthwhile if theyre likely to be challenged by your opponent and you need them for a future turn