Morph isnt particularly strong and doesnt quest for much, but it's cheap, only costing two ink, and since it can come down early, you can set up some great shift plays just a few turns later
I feel like 50% of the deck is cohesive and sweet, 30% are good cards but don't synergize with the deck much if at all, and then 20% of the deck is underwhelming
Ive always loved Equipment decks, and the options within MTG s Final Fantasy crossover have made them feel more effective than maybe ever
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Doubling power exponentially is really scary in the right build
2 Grab Your Sword 4 Robin Hood - Beloved Outlaw 3 We Don't Talk About Bruno 4 Strength of a Raging Fire 3 Tinker Bell - Giant Fairy 4 Diablo - Maleficent's Spy 4 Diablo - Devoted Herald 4 Pegasus - Gift for Hercules 3 Aladdin - Brave Rescuer 4 Pegasus - Cloud Racer 3 Jafar - Dreadnought 4 Bucky - Squirrel Squeak Tutor 4 Robin Hood - Champion of Sherwood 4 Ursula - Deceiver 4 Beast - Tragic Hero 2 Hidden Cove - Tranquil Haven 4 Let the Storm Rage On The Emerald Steel deck plays around discarding cards from the opponents hand, running them out of resources, and forcing them to rely on top decks