Casa Madrigal has just one ability, Our Home, which gives you a single lore at the start of your turn so long as you have a character there
Cards tied to prizes, contests, and promotional events tend to be the scarcest, because they were never meant for mass distribution in the first place
There are 3 different types of cards: Pokemon cards which are separated into Basic, Stage 1, and Stage 2 categories, Energy Cards, and Trainer Cards which represent items and other miscellaneous effects
Ill never say no to a Misty trainer card, either, but I just love the hangry factor in this design
For X=6 (14 mana), you can force a player to draw 64 cards, which is often enough to take someone out of the picture, and X=7 (16 mana) guarantees one opponent has to pack it up
The other elements, like card synergy and deck-building strategies, are concepts youll pick up with experience over time